Cube.Assets 0.0.5
The Assets package is responsible for efficient asset loading within the Cube Engine framework. This package manages the retrieval and integration of various assets, leveraging dependencies on external packages to handle raw formats such as images and other media types. By streamlining the asset loading process, it ensures smooth and optimized performance for your game development projects.
Showing the top 20 packages that depend on Cube.Assets.
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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8 |
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Cube.Framework
Package Description
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7 |
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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7 |
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Cube.Framework
Package Description
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6 |
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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6 |
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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5 |
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Cube.UI
The Engine UI module provides a set of tools and utilities to create and manage user interfaces in a game. It includes a variety of components, such as buttons, sliders, and text boxes, as well as a system for managing input and events.
The UI module is designed to be flexible and easy to use, allowing developers to create complex and interactive interfaces with minimal effort.
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3 |
.NET 9.0
- Cube.GameSystems (>= 0.0.5)
- Cube.Graphics (>= 0.0.5)
- Cube.Sounds (>= 0.0.5)
- NVorbis (>= 0.10.5)
- StbImageSharper (>= 1.0.1)
| Version | Downloads | Last updated |
|---|---|---|
| 0.0.5 | 4 | 09/24/2025 |
| 0.0.4 | 8 | 11/28/2024 |
| 0.0.3 | 7 | 10/26/2024 |
| 0.0.2 | 6 | 07/17/2024 |
| 0.0.2-pre01 | 6 | 07/17/2024 |
| 0.0.1-pre02 | 6 | 04/16/2024 |
| 0.0.1-pre01 | 7 | 04/16/2024 |