Cube.Core 8.5.1

Basic components to practice the MVVM pattern in application development.

Showing the top 20 packages that depend on Cube.Core.

Packages Downloads
Cube.Driver.OpenGL
Package Description
9
Cube.Sounds
The Sounds package serves as the main sound binding for the Cube Engine framework. It utilizes the ISoundDriver interface to configure sound related settings for the entire application.
9
Cube.Driver.OpenGL
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
9
Cube.Driver.OpenGL
Package Description
8
Cube.Driver.OpenGL
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
8
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
8
Cube.Driver.OpenAL
The OpenAL package acts as a wrapper for OpenAL, utilizing OpenAL for low-level binding. This package abstracts various functionalities, simplifying user interaction with the sound hardware.
8
Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
8
Cube.Graphics
The Graphics package serves as the main graphics binding for the Cube Engine framework. It utilizes the IGraphicsDriver interface to configure graphics settings for the entire application. This package also includes base types for various asset types, providing a foundational structure for managing and rendering graphical assets efficiently.
8
Cube.Framework
Package Description
7
Cube.Driver.OpenGL
Package Description
7
Cube.Driver.OpenGL
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
7
Cube.Driver.OpenAL
The OpenAL package acts as a wrapper for OpenAL, utilizing OpenAL for low-level binding. This package abstracts various functionalities, simplifying user interaction with the sound hardware.
7
Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
7
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
7
Cube.Graphics
The Graphics package serves as the main graphics binding for the Cube Engine framework. It utilizes the IGraphicsDriver interface to configure graphics settings for the entire application. This package also includes base types for various asset types, providing a foundational structure for managing and rendering graphical assets efficiently.
7
Cube.Framework
Package Description
6

.NET Standard 2.0

.NET Framework 4.6

  • No dependencies.

.NET Framework 3.5

Version Downloads Last updated
9.0.0 0 06/25/2024
8.6.1 0 01/22/2024
8.6.0 0 12/20/2023
8.5.1 0 09/28/2023
8.5.0 0 09/06/2023
8.2.0 0 07/18/2023
8.1.0 0 05/10/2023
8.0.0 0 11/21/2022
7.0.0 0 07/08/2022
6.0.0 0 11/19/2021
5.0.0 10 06/09/2025
4.0.2 6 06/09/2025
4.0.1 7 06/09/2025
4.0.0 6 06/09/2025
3.1.0 6 06/09/2025
3.0.0 6 06/09/2025
2.1.0 6 06/09/2025
2.0.1 6 06/09/2025
2.0.0 6 06/09/2025
1.18.0 5 06/24/2025
1.17.0 5 06/24/2025
1.16.0 6 06/24/2025
1.15.10 5 06/24/2025
1.15.0 6 06/24/2025
1.14.0 6 06/24/2025
1.13.0 6 06/24/2025
1.12.0 6 06/24/2025
1.11.0 4 06/24/2025
1.10.0 6 06/24/2025
1.9.0 6 06/09/2025
1.8.1 6 06/09/2025
1.8.0 6 06/09/2025
0.0.5 4 09/24/2025
0.0.4 7 11/28/2024
0.0.3 7 10/26/2024
0.0.2 7 07/17/2024
0.0.2-pre01 6 07/17/2024
0.0.1-pre02 9 04/16/2024
0.0.1-pre01 8 04/16/2024