Cube.Driver.OpenGL 0.0.5
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
Showing the top 20 packages that depend on Cube.Driver.OpenGL.
| Packages | Downloads |
|---|---|
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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8 |
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Cube.Graphics
Package Description
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7 |
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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7 |
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Cube.Framework
Package Description
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6 |
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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6 |
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Cube.Framework
The Engine framework serves as the high-level entry point for the engine, offering a comprehensive and streamlined approach to game development. This framework includes essential components such as the Entity Component System (ECS) and a World, where all entities exist and interact. Additionally, it simplifies rendering processes, making it easier to develop and manage complex graphics and game mechanics.
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4 |
.NET 9.0
- Cube.Core (>= 0.0.5)
- Cube.Graphics.Windows (>= 0.0.5)
- OpenTK (>= 4.8.2)
| Version | Downloads | Last updated |
|---|---|---|
| 0.0.5 | 4 | 09/24/2025 |
| 0.0.4 | 9 | 11/28/2024 |
| 0.0.3 | 8 | 10/26/2024 |
| 0.0.2 | 8 | 07/17/2024 |
| 0.0.2-pre01 | 7 | 07/17/2024 |
| 0.0.1-pre02 | 7 | 04/16/2024 |
| 0.0.1-pre01 | 9 | 04/16/2024 |