OpenTK 3.3.3

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.

Showing the top 20 packages that depend on OpenTK.

Packages Downloads
Cube.Driver.OpenGL
Package Description
10
Cube.Driver.OpenGL
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
10
Cube.Driver.OpenGL
Package Description
9
Cube.Driver.OpenGL
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
9
DearImGui.OpenTK
imgui for .NET OpenTK controller
8
Cube.Driver.OpenGL
Package Description
8
Cube.Driver.OpenGL
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
8
DearImGui.OpenTK
imgui for .NET OpenTK controller
7
Cube.Driver.OpenGL
The OpenGL package acts as a wrapper for OpenGL, utilizing OpenTK for low-level binding. This package abstracts various functionalities, including an input system for mouse, keyboard, and gamepad, simplifying user interaction within the engine. Additionally, it includes a timer class for tracking game time, frames per second (FPS), and delta time, providing essential tools for performance monitoring and game loop management.
5

* OpenTK no longers alters the dll search path be default on windows platforms. Separate folders for `x86` and `x64` dlls can now be optionally turned on by using `ToolkitOptions.SetWindowsDLLPathAnyCPU = true`, see documentation comment for more details. (@NogginBops) * New feature that allows you to use virtual keys on windows. This can be toggled on using `GameWindowFlags.UseVirtualKeys`. See https://github.com/opentk/opentk/pull/1360 for more details. (@tyronx) * Deprecated `Vector3 Transform(Matrix3 mat, Vector3 vec)` (right multiplication) because of a bug meant this function was doing a left multiplication. Instead two new functions `TransformRow` and `TransformColumn` that handle the left and right multiplication correctly. (@NogginBops) * A lot of enum entries where added to enums where they where missing. For example `SizedInternalFormat` now contains all allowed formats and `GetTextureParameter` now contains `TextureMaxAnisotropy`. (@NogginBops)

This package has no dependencies.

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5.0.0-pre.15 7 09/16/2025
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