Cube.Sounds 0.0.3
The Sounds package serves as the main sound binding for the Cube Engine framework. It utilizes the ISoundDriver interface to configure sound related settings for the entire application.
Showing the top 20 packages that depend on Cube.Sounds.
| Packages | Downloads |
|---|---|
|
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
|
8 |
|
Cube.Assets
The Assets package is responsible for efficient asset loading within the Cube Engine framework. This package manages the retrieval and integration of various assets, leveraging dependencies on external packages to handle raw formats such as images and other media types. By streamlining the asset loading process, it ensures smooth and optimized performance for your game development projects.
|
8 |
|
Cube.Assets
The Assets package is responsible for efficient asset loading within the Cube Engine framework. This package manages the retrieval and integration of various assets, leveraging dependencies on external packages to handle raw formats such as images and other media types. By streamlining the asset loading process, it ensures smooth and optimized performance for your game development projects.
|
7 |
|
Cube.Assets
The Assets package is responsible for efficient asset loading within the Cube Engine framework. This package manages the retrieval and integration of various assets, leveraging dependencies on external packages to handle raw formats such as images and other media types. By streamlining the asset loading process, it ensures smooth and optimized performance for your game development projects.
|
4 |
|
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
|
4 |
.NET 9.0
- Cube.Core (>= 0.0.3)