OpenTK.Mathematics 5.0.0-pre.12

A basic mathematics library developed primarily for rendering in 3d and 2d.

Showing the top 20 packages that depend on OpenTK.Mathematics.

Packages Downloads
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
11
Cube.Core
Package Description
10
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
10
Cube.Core
Package Description
9
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
9
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
9
Cube.Core
Package Description
8
Cube.Core
The Core project is the foundational module of the Cube Engine framework. It encompasses a variety of essential components, including: Driver: Provides interfaces and implementations for graphics, input systems, user interface, and window management. Key files include IGraphicsApiContext.cs and IGraphicsDriver.cs. Events: Manages event handling within the engine. This includes defining events (Event.cs), an event bus (EventBus.cs), and listener interfaces (IEvent.cs and IEventListener.cs). Logging: Facilitates logging with support for different log targets. Key files include Log.cs, LogEntry.cs, LogLevel.cs, and ILogTarget.cs. Math: Contains mathematical structures and utilities necessary for graphics and game logic. This includes base types (Point.cs, Rect.cs, Size.cs, ColorExtensions.cs, and Viewport.cs), frustum definitions, and geometric types like Vertex.cs. Memory: Provides utilities for memory management, including classes for pinning and working with pixel maps (Pixmap). The Core project serves as the backbone for the entire engine, providing crucial infrastructure and utilities required for other modules to function effectively.
8
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
8
Cube.Graphics
The Graphics package serves as the main graphics binding for the Cube Engine framework. It utilizes the IGraphicsDriver interface to configure graphics settings for the entire application. This package also includes base types for various asset types, providing a foundational structure for managing and rendering graphical assets efficiently.
8
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
8
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
8

Vulkan bindings changes:** Add links to relevant documentation in Vulkan documentation strings. (@NogginBops) Add `[requires: v1.0 | KHR_extension]` strings that document version and extension requirements for function, structs, and enums. (@NogginBops) Updated Vulkan to 1.3.295. (@NogginBops) OpenGL bindings changes:** Switched to using `ref readonly` instead of `in` in OpenGL bindings. (@NogginBops) Improvements to glX and WGL bindings. (@NogginBops) PAL2 changes:** Renamed `Toolkit.Mouse.GetPosition` to `Toolkit.Mouse.GetGlobalPosition`. (@NogginBops) Renamed `Toolkit.Mouse.SetPosition` to `Toolkit.Mouse.SetGlobalPosition`. (@NogginBops) Renamed `Toolkit.Mouse.GetState` to `Toolkit.Mouse.GetGlobalState`. (@NogginBops) Added `Toolkit.Mouse.GetPosition` and `Toolkit.Mouse.GetState` for getting window relative mouse state. (@NogginBops) Added `Toolkit.Clipboard.SetClipboardBitmap`. (@NogginBops) Added `Toolkit.Window.ClientToFramebuffer` and `Toolkit.Window.FramebufferToClient`. (@NogginBops) Switched to using `VectorN` types for most positions and sizes. (@NogginBops) Renamed `MouseMoveEventArgs.Position` to `MouseMoveEventArgs.ClientPosition`. (@NogginBops) win32: win32: Switched `OpenGLComponent` to use the generated WGL bindings. (@NogginBops) macOS: macOS: Added `MacOSShellComponent.NSLog` to be able to write to the macOS system log. (@NogginBops) x11: x11: Implemented `X11VulkanComponent` (`Toolkit.Vulkan`). (@NogginBops) x11: Implemented `X11ClipboardComponent.SetClipboardText`. (@NogginBops) x11: Added `IPngCodec` and `X11ClipboardComponent.SetPngCodec` interface to `X11ClipboardComponent` for optional bitmap support on linux. (@NogginBops) x11: Implemented `HitTest` and `Toolkit.Window.SetHitTest`. (@NogginBops) x11: Improve `Toolkit.Display` api performance by using `XRRGetScreenResourcesCurrent` instead of `XRRGetScreenResources`. (@NogginBops) x11: Fixed issue where pressing cancel in a file dialog would return a list with one empty string in it, instead of null. (@NogginBops) x11: Fixed issue where setting a window to Minimized, Maximized, or Fullscreen directly from the Hidden state didn't actually show the window. (@NogginBops) x11: Fixed issue where the values for `QueuedAfterFlush` and `QueuedAfterReading` where swapped causing lots of event issues on linux. (@NogginBops) x11: Switched `X11OpenGLComponent` to use the generated glX bindings. (@NogginBops) x11: Fixed `Toolkit.Window.GetMode` crash when a window doesn't have a `WM_STATE` property set. (@NogginBops) x11: Reduce potential memory leaks. (@NogginBops)

Version Downloads Last updated
5.0.0-pre.15 0 08/24/2025
5.0.0-pre.14 0 07/11/2025
5.0.0-pre.13 6 06/24/2025
5.0.0-pre.12 6 06/24/2025
5.0.0-pre.11 6 06/24/2025
5.0.0-pre.10 6 06/24/2025
5.0.0-pre.9 6 06/24/2025
5.0.0-pre.8 6 06/24/2025
5.0.0-pre.7 6 06/24/2025
5.0.0-pre.6 6 06/24/2025
5.0.0-pre.5 6 06/24/2025
5.0.0-pre.4 6 06/24/2025
5.0.0-pre.3 6 06/24/2025
5.0.0-pre.2 7 06/24/2025
5.0.0-pre.1 6 06/24/2025
4.9.4 0 03/17/2025
4.9.3 0 12/10/2024
4.9.2 0 12/10/2024
4.9.1 0 12/02/2024
4.8.2 6 06/24/2025
4.8.1 6 06/24/2025
4.8.0 6 06/24/2025
4.7.7 6 06/24/2025
4.7.6 6 06/24/2025
4.7.5 6 06/24/2025
4.7.4 6 06/24/2025
4.7.3 6 06/24/2025
4.7.2 6 06/24/2025
4.7.1 6 06/24/2025
4.7.0 6 06/24/2025
4.6.7 6 06/24/2025
4.6.6 6 06/24/2025
4.6.5 6 06/24/2025
4.6.4 6 06/24/2025
4.6.3 6 06/24/2025
4.6.2 6 06/24/2025
4.6.1 6 06/24/2025
4.6.0 6 06/24/2025
4.5.0 6 06/24/2025
4.4.0 6 06/24/2025
4.3.0 6 06/24/2025
4.2.0 6 06/24/2025
4.1.0 6 06/24/2025
4.0.6 6 06/24/2025
4.0.5 6 06/24/2025
4.0.4 6 06/24/2025
4.0.3 6 06/24/2025
4.0.2 6 06/24/2025
4.0.1 6 06/24/2025
4.0.0 7 06/24/2025
4.0.0-pre9.10 6 06/24/2025
4.0.0-pre9.9 6 06/24/2025
4.0.0-pre9.8 6 06/24/2025
4.0.0-pre9.7 6 06/24/2025
4.0.0-pre9.6 6 06/24/2025
4.0.0-pre9.5 6 06/24/2025
4.0.0-pre9.4 6 05/20/2025