OpenTK.Mathematics 5.0.0-pre.13
A basic mathematics library developed primarily for rendering in 3d and 2d.
Showing the top 20 packages that depend on OpenTK.Mathematics.
| Packages | Downloads |
|---|---|
|
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
|
11 |
|
Cube.Core
Package Description
|
10 |
|
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
|
10 |
|
Cube.Core
Package Description
|
9 |
|
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
|
9 |
|
Cube.Core
Package Description
|
8 |
|
Cube.Core
The Core project is the foundational module of the Cube Engine framework. It encompasses a variety of essential components, including:
Driver: Provides interfaces and implementations for graphics, input systems, user interface, and window management. Key files include IGraphicsApiContext.cs and IGraphicsDriver.cs.
Events: Manages event handling within the engine. This includes defining events (Event.cs), an event bus (EventBus.cs), and listener interfaces (IEvent.cs and IEventListener.cs).
Logging: Facilitates logging with support for different log targets. Key files include Log.cs, LogEntry.cs, LogLevel.cs, and ILogTarget.cs.
Math: Contains mathematical structures and utilities necessary for graphics and game logic. This includes base types (Point.cs, Rect.cs, Size.cs, ColorExtensions.cs, and Viewport.cs), frustum definitions, and geometric types like Vertex.cs.
Memory: Provides utilities for memory management, including classes for pinning and working with pixel maps (Pixmap).
The Core project serves as the backbone for the entire engine, providing crucial infrastructure and utilities required for other modules to function effectively.
|
8 |
|
Cube.GameSystems
The GameSystems package is responsible for handling game system types like Textures, Shaders and Sounds and many more
|
8 |
|
Cube.Graphics
The Graphics package serves as the main graphics binding for the Cube Engine framework. It utilizes the IGraphicsDriver interface to configure graphics settings for the entire application. This package also includes base types for various asset types, providing a foundational structure for managing and rendering graphical assets efficiently.
|
8 |
|
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
|
8 |
|
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
|
8 |
|
Cube.Graphics
Package Description
|
7 |
|
Cube.Core
The Core project is the foundational module of the Cube Engine framework. It encompasses a variety of essential components, including:
Driver: Provides interfaces and implementations for graphics, input systems, user interface, and window management. Key files include IGraphicsApiContext.cs and IGraphicsDriver.cs.
Events: Manages event handling within the engine. This includes defining events (Event.cs), an event bus (EventBus.cs), and listener interfaces (IEvent.cs and IEventListener.cs).
Logging: Facilitates logging with support for different log targets. Key files include Log.cs, LogEntry.cs, LogLevel.cs, and ILogTarget.cs.
Math: Contains mathematical structures and utilities necessary for graphics and game logic. This includes base types (Point.cs, Rect.cs, Size.cs, ColorExtensions.cs, and Viewport.cs), frustum definitions, and geometric types like Vertex.cs.
Memory: Provides utilities for memory management, including classes for pinning and working with pixel maps (Pixmap).
The Core project serves as the backbone for the entire engine, providing crucial infrastructure and utilities required for other modules to function effectively.
|
7 |
Changed `MarshalTk.MarshalStringArrayToAnsiStringArrayPtr` to take `ReadOnlySpan<string>` instead of `Span<string>`. (@NogginBops)
Vulkan bindings changes**:
Add default parameterless constructor to all Vulkan structs so that default member values can be applied (mostly to automatically set `sType`). (@NogginBops)
Made the Vulkan example project render a triangle. (@NogginBops)
OpenGL bindings changes**:
Skip `ref readonly` for singular `Delete*()` functions. (@NogginBops)
Added generated EGL bindings containing all EGL and ANGLE extensions. (@NogginBops)
Fixed missing documentation on some OpenGL functions. (@NogginBops)
PAL2 changes**:
A lot of documentation improvements. (@NogginBops)
Added `Toolkit.Window.Get/SetTransparencyMode` to support different modes for window transparency. (@NogginBops)
Add `reason` parameter to `Toolkit.Shell.AllowScreenSaver`. (@NogginBops)
Add `Toolkit.Shell.IsScreenSaverAllowed` to be able to check if the screen saver is disabled. (@NogginBops)
Added `OpenGLGraphicsApiHints.SupportsTransparentFramebufferX11` to mark if the context values selector should look for formats that support framebuffer transparency when on X11 (framebuffer transparency is always supported on Windows and macOS). (@NogginBops)
Added `ContextValues.SupportsFramebufferTransparency` to check if a particular format supports framebuffer transparency (only relevant on X11). (@NogginBops)
Updated `ContextValues.DefaultValuesSelector` to handle `SupportsFramebufferTransparency`. (@NogginBops)
Added `Toolkit.Uninit()` for usecases where unloading OpenTK is useful (don't call this function on application exit). (@NogginBops)
Added `IPalComponent.Uninitialize()` and implemented it for every component on every platform to make `Toolkit.Uninit()` possible. (@NogginBops)
win32:
macOS:
Implement `MacOSVulkanComponent` using MoltenVK. (@NogginBops)
Made dialogs proper window sheets by default. (@NogginBops)
Added `MacOSDialogComponent.Show*NoWindow` functions for showing dialogs not attached to any window. (@NogginBops)
x11:
Fixed glX dll resolution to be the same as before 5.0-pre.12 (@NogginBops)
Fixed memory leak in `X11KeyboardComponent`. (@NogginBops)
ANGLE:
Switched implementation to use the generated EGL bindings. (@NogginBops)
.NET 8.0
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0)
| Version | Downloads | Last updated |
|---|---|---|
| 5.0.0-pre.15 | 0 | 08/24/2025 |
| 5.0.0-pre.14 | 0 | 07/11/2025 |
| 5.0.0-pre.13 | 6 | 06/24/2025 |
| 5.0.0-pre.12 | 6 | 06/24/2025 |
| 5.0.0-pre.11 | 6 | 06/24/2025 |
| 5.0.0-pre.10 | 6 | 06/24/2025 |
| 5.0.0-pre.9 | 6 | 06/24/2025 |
| 5.0.0-pre.8 | 6 | 06/24/2025 |
| 5.0.0-pre.7 | 6 | 06/24/2025 |
| 5.0.0-pre.6 | 6 | 06/24/2025 |
| 5.0.0-pre.5 | 6 | 06/24/2025 |
| 5.0.0-pre.4 | 6 | 06/24/2025 |
| 5.0.0-pre.3 | 6 | 06/24/2025 |
| 5.0.0-pre.2 | 7 | 06/24/2025 |
| 5.0.0-pre.1 | 6 | 06/24/2025 |
| 4.9.4 | 0 | 03/17/2025 |
| 4.9.3 | 0 | 12/10/2024 |
| 4.9.2 | 0 | 12/10/2024 |
| 4.9.1 | 0 | 12/02/2024 |
| 4.8.2 | 6 | 06/24/2025 |
| 4.8.1 | 6 | 06/24/2025 |
| 4.8.0 | 6 | 06/24/2025 |
| 4.7.7 | 6 | 06/24/2025 |
| 4.7.6 | 6 | 06/24/2025 |
| 4.7.5 | 6 | 06/24/2025 |
| 4.7.4 | 6 | 06/24/2025 |
| 4.7.3 | 6 | 06/24/2025 |
| 4.7.2 | 6 | 06/24/2025 |
| 4.7.1 | 6 | 06/24/2025 |
| 4.7.0 | 6 | 06/24/2025 |
| 4.6.7 | 6 | 06/24/2025 |
| 4.6.6 | 6 | 06/24/2025 |
| 4.6.5 | 6 | 06/24/2025 |
| 4.6.4 | 6 | 06/24/2025 |
| 4.6.3 | 6 | 06/24/2025 |
| 4.6.2 | 6 | 06/24/2025 |
| 4.6.1 | 6 | 06/24/2025 |
| 4.6.0 | 6 | 06/24/2025 |
| 4.5.0 | 6 | 06/24/2025 |
| 4.4.0 | 6 | 06/24/2025 |
| 4.3.0 | 6 | 06/24/2025 |
| 4.2.0 | 6 | 06/24/2025 |
| 4.1.0 | 6 | 06/24/2025 |
| 4.0.6 | 6 | 06/24/2025 |
| 4.0.5 | 6 | 06/24/2025 |
| 4.0.4 | 6 | 06/24/2025 |
| 4.0.3 | 6 | 06/24/2025 |
| 4.0.2 | 6 | 06/24/2025 |
| 4.0.1 | 6 | 06/24/2025 |
| 4.0.0 | 7 | 06/24/2025 |
| 4.0.0-pre9.10 | 6 | 06/24/2025 |
| 4.0.0-pre9.9 | 6 | 06/24/2025 |
| 4.0.0-pre9.8 | 6 | 06/24/2025 |
| 4.0.0-pre9.7 | 6 | 06/24/2025 |
| 4.0.0-pre9.6 | 6 | 06/24/2025 |
| 4.0.0-pre9.5 | 6 | 06/24/2025 |
| 4.0.0-pre9.4 | 6 | 05/20/2025 |